Tag: Subversion

  • HOWTO: Upgrade from Subversion 1.4 to 1.6 on CentOS 5

    How to upgrade the packages and existing repositories from Subversion 1.4 to 1.6.6 on CentOS 5.

    # File: Subversion_1.6_Upgrade.notes
    # Auth: burly
    # Date: 12/01/2009
    # Refs: http://svnbook.red-bean.com/nightly/en/index.html
    #       http://dev/antoinesolutions.com/subversion
    # Desc: Upgrading from subversion 1.4 to 1.6.6 on CentOS 5
    #       NOTE:These instructions are actually fairly generic 
    #       in regards to the version of SVN you are upgrading
    #       from/to. At the time of writing, it just happened
    #       to be 1.4 -> 1.6.6
    
    # Backup each repository
    svnadmin dump /srv/svn/<repo> > /backup/svn/<Repo>_20091201_rXXXX.dump
    
    # Backup any hooks or configuration files in 
    # /srv/svn/<repo>/hooks and /srv/svn/conf
    
    # Setup yum to allow the package to come in from
    # RPMforge (must setup RPMforge repo first).
    vim /etc/yum.repos.d/Centos-Base.repo
    
    # Add the following line at the end of each section
    # in the Centos-Base.repo
    exclude=subversion mod_dav_svn
    
    # Restart the yum update daemon
    service yum-updatesd restart
    
    # Upgrade subversion
    yum upgrade subversion
    
    # For each repository
    #    delete the existing repo
    rm -rf /srv/svn/<repo>
    
    # Create a new repo
    svnadmin create /srv/svn/<repo> --fs-type fsfs
    
    # Import the data
    svnadmin load /srv/svn/<repo> < /backup/srv/<Repo>_20091201_rXXXX.dump
    
    # Restore any hooks or configuration files in 
    # /srv/svn/<repo>/hooks and /srv/svn/<repo>/conf
    
    # If you are using Trac, you'll need to resync the repo
    trac-admin /srv/trac/<repo> resync
    
  • Integrating the Subversion Revision into the Version Automatically with .NET

    In our final post in this series, we’ll be discussing how to integrate the Subversion information into the file version automatically with .NET. Building on these previous posts, I’ll be discussing how to do this for a .NET project using Visual Studio 2010 Professional and TortoiseSVN.

    The source code for this post is available here.

    Step 1: Add a Version Project

    I find adding a specific Version project to the solution is beneficial. The reason is that we are generating common version info to be used across the entire solution, however the first project in the build order needs to be the one to generate this info. Depending on your project dependencies there may not be an obvious or good place to do this. By adding a Version project and making all other projects depend on it we have an easy place to generate the necessary files.

    1. Add a project named Version to your Solution
    2. Add a reference to Version from all the other projects in your Solution

    Step 2: Add a GlobalAssemblyInfo Template

    Create a file named GlobalAssemblyInfo.cs.tmpl in the Properties folder of the Version project. Copy the code below into the template and make any desired customizations to match your environment.

    Notice the $WCNOW$, $WCNOW$ and $WCMODS?M:$ tokens. We’ll use these to place the necessary Subversion information in the file we generate using SubWCRev.exe.

    // This file contains common AssemblyVersion data to be shared across all projects in this solution.
    using System.Reflection;
    
    [assembly: AssemblyCompany("Zach Burlingame")]
    [assembly: AssemblyProduct("DotNetSVNAutoVersion")]
    [assembly: AssemblyCopyright("Copyright © Zach Burlingame 2011")]
    [assembly: AssemblyTrademark("")]
    [assembly: AssemblyCulture("")]
    
    #if DEBUG
    [assembly: AssemblyConfiguration("Debug")]
    #else
    [assembly: AssemblyConfiguration("Release")]
    #endif
    
    // Version information for an assembly consists of the following four values:
    //
    //      Major Version
    //      Minor Version 
    //      Revision
    //      Build
    [assembly: AssemblyVersion("1.0.0.$WCREV$")]
    [assembly: AssemblyTitle("Built $WCNOW$ from r$WCREV$$WCMODS?M:$")] // This is visible as the "File Description" on the Details tab of the Explorer pane
    

    NOTE: Originally I also had set the AssemblyFileVersion in the template as well. However, for .NET projects, placing string data in this attribute will generate a warning (like the one below), unlike the FileVersionStr in native projects.

    [assembly: AssemblyFileVersion(“1.0.0.$WCREV$$WCMODS?M:$”)]
    Warning 1 Assembly generation — The version ‘1.0.0.118M’ specified for the ‘file version’ is not in the normal ‘major.minor.build.revision’ format Version

    Step 3: Using SubWCRev to Generate GlobalAssemblyInfo

    Next we need to add a pre-build step to our Version project to generate the GlobalAssemblyInfo.cs file from the template using the TortoiseSVN tool called SubWCRev.

    The extracted version info includes the revision number, the date time of the build and if there are any local modifications to the working copy. Note that in counter-intuitive fashion, the AssemblyTitle attribute is what sets the Description field when viewed from the Details tab of the Properties pane in Explorer. Meanwhile the AssemblyDescription field isn’t displayed at all and rather is only accessible through API calls against the binary. Why MS did this, I do not know…

    1. Right-click on the Version project
    2. Select Properties
    3. Select the Build Events tab
    4. In the Pre-build event command line box, enter:
      subwcrev.exe "$(SolutionDir)\" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs.tmpl" "$(SolutionDir)Code\App\GlobalAssemblyInfo.cs"

    Step 4: Add a link to the GlobalAssemblyInfo.cs file in each project

    1. In Visual Studio, right-click on a project
    2. Select Add->Existing Item
    3. Browse to GlobalAssemblyInfo.cs
    4. Select the file
    5. Click the drop-down arrow next to Add and select Add As Link
    6. Move the link to your Properties folder (optional, but keeps things neat)

    Step 5: Update the AssemblyInfo.cs for each project

    In order to avoid duplicate annotations for assembly information, you must remove entries from the AssemblyInfo.cs file that appear in the GlobalAssemblyInfo.cs file. In our example here, this is what we end up with:

    using System.Reflection;
    using System.Runtime.CompilerServices;
    using System.Runtime.InteropServices;
    
    // General Information about an assembly is controlled through the following 
    // set of attributes. Change these attribute values to modify the information
    // associated with an assembly.
    [assembly: AssemblyDescription("")]  // This is not visible on the Details tab of the Explorer pane
    
    // Setting ComVisible to false makes the types in this assembly not visible 
    // to COM components.  If you need to access a type in this assembly from 
    // COM, set the ComVisible attribute to true on that type.
    [assembly: ComVisible(false)]
    
    // The following GUID is for the ID of the typelib if this project is exposed to COM
    [assembly: Guid("dad09178-814d-43f4-b76d-0fbe29a32544")]
    

    Other Posts in this Series

    1. Mapping Binaries in the Field to Source Code in the Repository
    2. Versioning a Native C/C++ Binary with Visual Studio
    3. Versioning a .NET Assembly with Visual Studio
    4. Integrating the Mercurial Revision into the Version Automatically with Native C/C++
    5. Integrating the Mercurial Revision into the Version Automatically with .NET
    6. Integrating the Subversion Revision into the Version Automatically with Native C/C++
    7. Integrating the Subversion Revision into the Version Automatically with .NET
  • Integrating the Subversion Revision into the Version Automatically with Native C/C++

    We’ve covered how to automatically include the mercurial revision into the version. Now how about doing this for Subversion?

    The basics of how to accomplish this are much the same as in the mercurial example. The major difference is that I don’t use WSH to generate the version file. Unlike TortoiseHg, which includes the CLI tools for Mercurial, TortoiseSVN does not. Therefore you have two choices:

    1. Download a CLI SVN implementation like SlikSVN and implement a script similar to the one that we did for Hg.
    2. Use the SubWCRev.exe utility that comes with TortoiseSVN to generate your version file from a template

    Since I already use TortoiseSVN and SubWCRev has already done the heavy-lifting for me, I’ve decided to go that route. As usual, I’ll be doing my example using Visual Studio 2010 Professional although these techniques should work on other versions of VS as well.

    The source code for this post is available here.

    Step 1: Setup Basic Versioning

    First we need to have the basic building blocks in place, as discussed in Versioning a Native C/C++ Binary with Visual Studio

    Step 2: Add an SVN Version Template

    Next we create a file named svn_version.h.tmpl in our project. I generally keep it under the Resources filter. This file serves as the basis of the SVN version header that we ultimately want to include in our project. The tokens (e.g. $WCREV$) will be automatically replaced by the SubWCRev utility later.

    #ifndef _SVN_VERSION_H_
    #define _SVN_VERSION_H_
    
    #define SVN_LOCAL_MODIFICATIONS $WCMODS?1:0$  // 1 if there are modifications to the local working copy, 0 otherwise
    #define SVN_REVISION            $WCREV$       // Highest committed revision number in the working copy
    #define SVN_TIME_NOW            $WCNOW$       // Current system date &amp; time
    
    #endif
    

    Step 3: Add the Pre-build Step

    Finally we need to add a pre-build step which will execute the SubWCRev tool, thus generating the svn_version.h file prior to the binary being built.

    1. Right-click on your project
    2. Select Properties
    3. Click Build Events
    4. Click Pre-Build Event
    5. In the Configuration drop-down, select All Configurations
    6. In the Command Line field, enter:
      SubWCRev.exe $(SolutionDir) $(ProjectDir)\svn_version.h.tmpl $(ProjectDir)\svn_version.h
    7. In the Description field, add a comment such as:
      Generate the svn_version.h file with the necessary repo identify info for versioning

    NOTE:If you have multiple projects in the same solution that all need to use the same information from Subversion you have a few choices. One is to put the template and pre-build event in one project which all the other projects depend on and add a link to the svn_version.h file that gets generated. Another option is to create a specific version project that all it does is generate the svn_version.h file and define common version information and then have every project in the solution depends on it so it’s executed first in the build order.

    Step 4: Update Version.h

    The version.h file we created in the basic versioning post needs to be updated to include the generated svn_version.h file and to make use of its defines.

    #include "svn_version.h"
    
    #define STRINGIZE2(s) #s
    #define STRINGIZE(s) STRINGIZE2(s)
    
    #define VERSION_MAJOR               1
    #define VERSION_MINOR               0
    #define VERSION_REVISION            0
    #define VERSION_BUILD               SVN_REVISION
    
    #if SVN_LOCAL_MODIFICATIONS
      #define VERSION_MODIFIER "M"
    #else
      #define VERSION_MODIFIER
    #endif
    
    #define VER_FILE_DESCRIPTION_STR    "Built " STRINGIZE(SVN_TIME_NOW) " from r" STRINGIZE(SVN_REVISION)
    #define VER_FILE_VERSION            VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION, VERSION_BUILD
    #define VER_FILE_VERSION_STR        STRINGIZE(VERSION_MAJOR)        \
                                        "." STRINGIZE(VERSION_MINOR)    \
                                        "." STRINGIZE(VERSION_REVISION) \
                                        "." STRINGIZE(VERSION_BUILD)    \
                                        VERSION_MODIFIER
    
    #define VER_PRODUCTNAME_STR         "c_svn_autoversion"
    #define VER_PRODUCT_VERSION         VER_FILE_VERSION
    #define VER_PRODUCT_VERSION_STR     VER_FILE_VERSION_STR
    
    #if LIBRARY_EXPORTS
      #define VER_ORIGINAL_FILENAME_STR VER_PRODUCTNAME_STR ".dll"
    #else
      #define VER_ORIGINAL_FILENAME_STR VER_PRODUCTNAME_STR ".exe"
    #endif
    #define VER_INTERNAL_NAME_STR       VER_ORIGINAL_FILENAME_STR
    
    #define VER_COPYRIGHT_STR           "Copyright (C) 2011"
    
    #ifdef _DEBUG
      #define VER_VER_DEBUG             VS_FF_DEBUG
    #else
      #define VER_VER_DEBUG             0
    #endif
    
    #define VER_FILEOS                  VOS_NT_WINDOWS32
    #define VER_FILEFLAGS               VER_VER_DEBUG
    
    #if LIBRARY_EXPORTS
      #define VER_FILETYPE              VFT_DLL
    #else
      #define VER_FILETYPE              VFT_APP
    #endif
    

    Step 6: Add SVN Ignore on svn_version.h

    Finally, we need to go ahead and add an svn:ignore on svn_version.h because we don’t want its difference checking in every commit and we don’t want it constantly marking the working copy as modified if it’s tracked.

    Results

    Now when each time you build your projects, the latest Subversion information of the working copy is automatically included in the file version information.

    Version info with Subversion
    Version info with Subversion

    Final Thoughts

    So there you have it, you can now automatically include all the necessary information from your Subversion working copy in your build to map them one-to-one with the source code that was used.

    Other Posts in this Series

    1. Mapping Binaries in the Field to Source Code in the Repository
    2. Versioning a Native C/C++ Binary with Visual Studio
    3. Versioning a .NET Assembly with Visual Studio
    4. Integrating the Mercurial Revision into the Version Automatically with Native C/C++
    5. Integrating the Mercurial Revision into the Version Automatically with .NET
    6. Integrating the Subversion Revision into the Version Automatically with Native C/C++
    7. Integrating the Subversion Revision into the Version Automatically with .NET
  • Mapping Binaries in the Field to Source Code in the Repository

    The Scenario

    Andrew from customer support walks down to your cubicle (wait, you have an office?! jealous.) and tells you that he has Joanne on the line from Widgets and Wrenches Unlimited. She says that your remote login software is crashing and they can’t access the server that controls the CNC machine which means they can’t make tools. One of the first things you are going to want to know, is “What version of the app are you running?”

    Usually if it’s a product or mature application, there will be a straightforward way to get this information – an About page or the version name right in the application shortcut for instance. When it’s a smaller app or library, or when you need more specific information than “v1.2”  though, you might be up a creek. Numerous times I’ve run into this problem on an internal application where there is no installer, about page, or any other information on the version of the binary I’m looking at and what it’s origins might be.  Sometimes it’s as simple as “let’s just grab the latest version and try that”, but other times that’s not an option. My solution to this problem on many projects has been to include the version information in the binary or assembly itself. At the very least someone can view the Details tab on the Properties window in Explorer and get the info directly.  Best of all it works on all versions of Windows, even if the application won’t run.

    A Solution

    There are tons of different versioning schemes out there, but I tend to favor:

    MAJOR.MINOR.REVISION.BUILD

    Three things have been key for making this work for me:

    1. Make the least significant number (BUILD in my example above) correspond to the revision number from the source control repository.
    2. Note if the binary was built from a working copy with local modifications
    3. Make it happen automatically.

    With these three things, we can take a binary and know exactly what revision we need to grab from source control to reproduce the problem. Before we release a binary to anyone, we can make sure it wasn’t built with local modifications (and thus potentially seriously complicating reproducing the problem). And since it all happens automatically, we don’t have to remember jump through any hoops. Yay!

    How-To

    The basic concept is that a pre-build step runs which grabs the version information from the source control tool for the working copy and generates an file which is included in our project. From there we include the information into our version scheme and then it’s just applied to a normal resource version file or AssemblyInfo.cs.

    Another policy I try follow on my projects is having everything build on checkout with as minimal a development environment as possible (usually just Visual Studio and the source control tools). To that end, I try to avoid bringing a scripting engine like Python into the development environment just to allow a simple build script. So to accomplish that pre-build step, I use the Javascript engine for the Windows Script Host (WSH) which is built-in since Windows 98.

    Over the next several posts, I’m going to explain how to accomplish this in Visual Studio. I’ll explain how to do it for a native C/C++ binary and a C# assembly as well as automating the BUILD number from Subversion and Mercurial.

    Other Posts in this Series

    1. Mapping Binaries in the Field to Source Code in the Repository
    2. Versioning a Native C/C++ Binary with Visual Studio
    3. Versioning a .NET Assembly with Visual Studio
    4. Integrating the Mercurial Revision into the Version Automatically with Native C/C++
    5. Integrating the Mercurial Revision into the Version Automatically with .NET
    6. Integrating the Subversion Revision into the Version Automatically with Native C/C++
    7. Integrating the Subversion Revision into the Version Automatically with .NET